Edward Zhang

I'm a

About

My name is Edward Zhang and I am a recent graduate of the School of Engineering and Applied Sciences (SEAS) and the Wharton School of Business at the University of Pennsylvania. I graduated with two degrees: one in Digital Media Design (DMD) in SEAS and another Entreprenuership at Wharton. I also played Defensive Line for the UPenn Sprint football team, and was the president of the UPenn game development club, UPGRADE. I am currently seeking Ph.D. programs in the areas of Computer Graphics, Computer Vision, and Applied Machine Learning.

Developer, Researcher, and Creator

My vision is to spur the development of innovative and financially self-sustaining graphical technologies that help humanity better harness the infinite power of computer graphics in the fields of entertainment, education, communication, and beyond. Thus, I am very interested in finding out what kind of paradigm shift will be or has been triggered by the democratization of game engine technology and the rise of the notion of the "Metaverse" within mainstream discourse.

  • Phone: +1 215 450 6405
  • Email: zedward@seas.upenn.edu
  • Curriculum Vitae:

In my free time, I enjoy drawing, programming, 3D modeling, game development, making video essays about anime for my Youtube channel, and exercising.

Portfolio

Here is a sample of the broad range of projects that I undertake across the fields of game development, research, and graphics engineering.

  • All
  • Game Development
  • Academic Research
  • Graphics Programming

Bionic Traveller

The UPenn Game Development Club's inaugural game release to Steam, led by me as Executive Producer.

Recurison Rumble

A gamified approach toward teaching the concept of Recursion, coded and tested by me.

Galaxy Gacha

The UPenn Game Development Club's second game in development for release to Steam, led by me as Executive Producer.

Ego4D FAIR-University Consortium

Data Collection for a Massive Dataset of Ego-Exocentric Video data of people completing human activities.

open-body-fit

A pipeline for loading estimated pose data from sign language into physics-based simulators, presented by me at MIG 2022.

A Data-Driven Look at the China Dream

An overview of US-Listed Chinese stocks evaluated against Big Data, completed as a Worldwide Research Assistant Project under Wharton.

Efficacy of Game-Based Learning In the Teaching of Abstract Concepts

My Wharton Honors Thesis which uses Recursion Rumble to test the efficancy of designing games for teaching abstract concepts.

Virtual Avatar Streaming Apperatus

A rudimentary VTubing software package that can be hooked up to StreamLabs for use in livestreaming.

Vulkan and WebGPU Grass

Realtime scenes of animated grass which react to forces such as gravity and wind.

Cuda Pathtracer

A Pathtracer written in C++ and Cuda which supports arbitrary mesh loading, multiple light and surface types, and depth of field effects.

Mini-Maya

A rasterizer written in C++ that supports arbitrary mesh editing, mesh skinning, and catmull-clark smoothing.

Face Blur

A simple automatic face blurring software package powered by OpenCV.

Simple NeRF

A simplified implementation of a 3D Neural Radiance Field.